I gotta tell you, I am too pumped for the announcement(s?) coming our way in less than three days now. Although it may not always sound like it on here, I am a big fan of WAR. Big fan. There’s a lot to like about it, in all aspects, and it has captured my imagination and attention in ways that no MMO before can claim.
Mythic’s PR department deserves a huge tip of the hat. They were doing a great job even before the recent rash of blog mailings, but the packages sent to Keen and Graev and The Greenskin were pure strokes of genius. (“Get to da choppa”? That’s awesome!) So much so that I think I’ll write about it some more another time.
But for all the great things that Mythic has done with this game, there are certainly areas to improve. I get excited when I see room for improvement, combined with a company excited to do just that, which is what Mythic appears to be. Needless to say, I am looking very much forward to 1/29. Mark Jacobs has hinted there could be a roadmap laid out for the next several months. With that in mind, if I heard any or several of the following things on Thursday, I would be one happy camper.
1. “Slayers and Choppas are coming”
OK, so I started off easy. Set achievable goals, I always say. Only the most dense of us doubt the 2 careers will be introduced soon. The Slayer class has really piqued my interest, so much so that I’m thinking of checking the Gotrex and Felix books out when I can find a time to go to the bookstore. Of course I’ll also have to fit in time to read it between my game playing and re-reading of the Watchmen.
2. “Witch Hunters and Witch Elves can now pick the locks of keep doors”
Of all the enhancements suggested to the keep taking part of the game, this is probably my favorite. It is also, I would imagine, the easiest to implement. Siege towers, wall-climbing, etc. would be great as well, but I think it would be awesome for Witch Elves/Hunters to be able to cloak their way through the defense and wreak havoc on ranged DPS on the wall before they can react. And it doesn’t seem like you’d have to move mountains, programming-wise, to get it to work. A coordinated force of three or four WE/WH’s could turn the tide of a keep siege within moments. Plus it gives them something to do on offense.
3. “The Zone Domination system will be implemented immediately”
I’ve written at length about how I think the Zone Domination system will change the face of zone-locking and ORvR in general for the better. I think it will help with mass coordination and realm pride, and I hope it will lead to more actual combat and fighting, rather than the endless musical keep-taking that seems to plague T4 right now. I’m hoping on Thursday they announce this system is coming sooner (as in the next patch) rather than later.
4. “We are getting rid of the gold-spamming emails”
Actually this seems to be getting better already, to be honest. Nonetheless, a little reassurance never hurt anybody. They did such a good job with the chat spammers that the onslaught of gold-selling mail was a bit of a shock to the system.
5. “We are fixing the auction house interface”
Maybe not my biggest, but definitely my most consistent complaint since launch has been the sad state of affairs that is the auction house. It’s not that it doesn’t technically work or items aren’t listed. It’s that I can’t find those items without jumping through some pretty oppressive hoops. Why, oh why, can I not search for a specific type of crafting item? It simply cannot be that hard. I refuse to believe that it is. I know crafting is a small part of the game, but it’s important to me. And this just frustrates me to the point of caring significantly less about the crafting systems. Which is too bad, because, as I’ve written before, they definitely have some serious upside. All I want to do is be able to search by crafting profession for specific types of items. For example, I want to search for stabilizers for apothecary. I know people generally don’t care that much about it, so I’ll stop typing about it now. But still. I’m of the belief (unsubstantiated of course) that once the AH gets cleaned up, the in-game economy will start to fall in line.
6. “Siegecrafting will be a new crafting profession”
Just because I mentioned lockpicking as my first request for changes to keep sieges doesn’t mean I don’t like the other ideas that have been floating around out there. Destructible walls and all that would be cool, but seems like a lot to implement if the levels weren’t originally designed for it. What I think would be too sweet would be to set up siegecrafting as a skill. No, it’s not my idea, and no, I don’t remember where I read it first, but I think it’s a great idea. Think about it. You could build siege towers, more powerful rams, , or catapults that could launch players over the side of the walls. The possibilities are vast and varied. Put succinctly, I want Helm’s Deep. And I want some more crafting beside talisman making and apothecary. Siegecrafting, to me, would be perfect.
7. “We have an expansion on the way, and here are some details”
Mythic has said they’re in the planning phase for the first major WAR expansion. I want some details. I don’t need a date. I don’t even need a lot of information. Just a little teaser. Some grand idea to look forward to. If some of the items mentioned above were part of it, that’d be cool. (Honestly, the items listed above wouldn’t be right in an expansion, hopefully they would be coming out sooner than that…)
Like I said, I’m looking forward to Thursday. Good work, Mythic PR! Give somebody a raise!